Titanfall 2 — Review

Review — Titanfall 2 (2016)

Titanfall 2 is, from start to finish, a brilliant experience and, quite honestly, one of the most underrated games of the last decade. At a time when the shooter genre seemed increasingly locked into the same formulas, Respawn Entertainment managed to create something that stands out not only for the quality of its action, but for the creativity with which it approaches every moment of the campaign.

Titanfall 2 in-game screenshot
Source: Steam

What impressed me most from the very first minutes was the fluidity of the gameplay. Titanfall 2 makes us feel constantly in motion, encouraging us to run along walls, slide, jump between platforms, and take on enemies in increasingly creative ways. There's a sense of freedom that's rare within the genre, and every level seems carefully built to take advantage of each available mechanic. The result is an extremely dynamic experience, where the action never loses pace and where every fight becomes incredibly satisfying.

The campaign doesn't present the most complex or surprising story ever. At times it's even relatively predictable. Even so, it more than makes up for that through the excellent construction of the relationship between Jack Cooper and BT-7274. The bond that develops between the pilot and his Titan is, without a doubt, the heart of the adventure. What begins as a simple partnership for survival gradually transforms into a genuine friendship, creating some of the most memorable and emotional moments in the entire game.

Visually, Titanfall 2 continues to impress several years after its release. The environments are varied, detailed, and full of personality, carrying us through futuristic settings that manage to be simultaneously beautiful and dangerous. Respawn's work on level design deserves a special highlight, offering some of the most creative missions I've ever encountered in a shooter. There are sections that constantly defy the player's expectations and demonstrate a rare confidence in the ability to innovate within such a well-trodden genre.

Titanfall 2 in-game screenshot
Source: Steam

It's also impossible to ignore the influences that helped shape the game. At various points you can feel inspiration from classics like Half-Life, especially in how certain mechanics are introduced and explored, along with a bit of the frenetic intensity associated with Doom. However, Titanfall 2 never settles for copying ideas. On the contrary, it uses those references to build something with its own identity and enough personality to stand out among giants like Call of Duty and Battlefield.

Titanfall 2 in-game screenshot
Source: Steam

In the end, Titanfall 2 is much more than just an excellent shooter. It's a demonstration of how creativity, pacing, and intelligent design can elevate a genre many considered stagnant. Between the addictive gameplay, the memorable levels, and the unforgettable relationship between Cooper and BT, this easily became one of my favorite experiences among action games. It's one of those titles that deserves far more recognition than it received — and one I hope to return to in the future, while I keep nurturing the hope that one day Respawn will finally gift us Titanfall 3.

/ Final Verdict
10.0
out of 10
/ Pros & Cons
Pros
  • +  Superbly fluid movement: wall-running, sliding and constant momentum
  • +  Dynamic, satisfying action that never loses pace
  • +  The bond between Cooper and BT-7274 is the emotional heart of the campaign
  • +  Creative, expectation-defying level design — some of the best missions in any shooter
  • +  Built its own identity among Call of Duty and Battlefield
Cons
  • ×  Story is relatively predictable at times
/ Game Info
Game
Titanfall 2
Released
2016
Available on
PC · PlayStation 4 · Xbox One
Reviewed on
Xbox One
Titanfall 2 cover art
Cover: IGDB
/ About the Author
PLPedro Lopes
Writer · Portugal

A games writer from Portugal running on a highly irresponsible amount of coffee — his blood type is officially "espresso". He has been a content creator at Lisbon Games Week, a jury member at Over & Out ’25 and an attendee of DevGAMM Lisbon 2025 (mostly for the free coffee). He has a Pac-Man tattoo on his finger, which contractually obliges him to chase ghosts forever.

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